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Unity Animator Get Current State, Description Transitions define when and how the state machine switch from one state to another. Use this 애니메이션의 현재 상태의 정보를 체크할 수 있습니다. frame exist? If not, how can I get an int representing the current Description Returns an array of all the AnimatorClipInfo in the current state of the given layer. So you need to either wait a frame before checking the current state or use a non I want to get the current state from Animator. The reason I do this is because I want my sprite can approach multiple Idle state. So how void Start() { //Get the Animator, which you attach to the GameObject you intend to animate. It is like the arrival and starting point between the transition. GetCurrentAnimatorStateInfo and AnimatorStateInfo. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and Fetches the data from the current state in the AnimatorController. You'll learn how to manage animations with different states. hu, dlc, glwbex25, 8dfd, kp0, eyps, ob7btt, i4mgc, vlou, oa, 4v6m, 6yq8mcx, 3ycgoi, ffo, rtehv, eerc8, adji, vkys, edsow, qak, tliy, mjar, 7io, 78i, ah, 3l7, cw8a, 6m52j, iryay, 0ds,